Map: The White Tower is a landmark in Tar Valon, on the Erinin, where 5 roads meet.Open on the map ◈

The White Tower

Landmark · Tar Valon

The great white tower at the heart of Tar Valon, seat of the Amyrlin Seat and the Aes Sedai, standing in its own walled grounds on the island.

The White Tower is a landmark in Tar Valon, on the Erinin, where 5 roads meet.

Where it is

Map
The Westlands
Coordinates
28.8° · 46.3°
First seen
The Great Hunt
Part of
Tar Valon
On the water
Erinin

What happened here

  1. First sight of Tar Valon

    The River Queen reaches the island city, and Egwene and Nynaeve climb from the docks toward the White Tower.

  2. Nynaeve's testing

    Deep beneath the Tower, Nynaeve must pass through three silver arches to be raised to Accepted.

  3. New friends in the Tower

    On her first day as a novice, Egwene finds a friend in Andor's Daughter-Heir and an old acquaintance from Baerlon.

  4. A summons from Liandrin

    A Red sister comes to Egwene's room with word that the boys from home are in danger, and a way to reach them.

  5. Back to the White Tower

    Verin leads the party through Darein and over the great bridge to a side gate of the Tower, where the Mistress of Novices is waiting for her runaways.

  6. Verin's report to the Amyrlin

    Siuan Sanche sends even her Keeper out of the study to hear, alone, what Verin has carried back from Falme.

  7. A secret task from the Amyrlin

    Kept back after Elayne is sent off, Egwene and Nynaeve hear what the Amyrlin means to do about Liandrin and the twelve who fled with her, and why she needs the two of them.

  8. A Gray Man in the Tower

    Climbing back up to the empty novices' galleries after the audience, Egwene and Nynaeve do not know someone is watching them from across the open well.

  9. Mat's Healing

    Deep beneath the Tower, the Amyrlin and her sisters gather around Mat with one of the Tower's strongest sa'angreal, while Egwene, Nynaeve and Elayne watch from the wall.

  10. Two visitors for Mat

    Still weak and set on slipping away, Mat has two callers that night, a beautiful stranger in white and then the Amyrlin herself.

  11. A summons from Verin

    Called late at night to Verin's cluttered rooms above the library, Egwene hears about a world that lies inside dreams, and leaves with something she must keep hidden.

  12. Egwene's testing

    Caught in a corridor with the stone ring still in her pouch, Egwene learns she is to pass through the three silver arches tonight, and is hurried deep beneath the Tower.

  13. A wager at the practice yard

    Scouting the Tower grounds for a way off the island, Mat wanders into the Warders' practice yard just as Gawyn and Galad break from their drill.

  14. A novice's message

    While the three are going over Verin's lists in Nynaeve's room yet again, a novice appears in the doorway with a message, and Egwene runs after her.

  15. The storeroom under the library

    Acting on the message, the three slip in by a labourers' door beneath the library and go two levels down, to a storeroom door that someone has lately chained shut.

  16. Into the World of Dreams

    With the stone ring on a cord round her neck, and Nynaeve and Elayne keeping watch by her bed in the dark, Egwene goes to sleep looking for answers about the Black Ajah.

  17. A favour for the Daughter-Heir

    Nynaeve, Egwene and Elayne turn up in Mat's room after breakfast, suspiciously cheerful, with something they want him to do.

  18. The Amyrlin in the kitchens

    When the Amyrlin storms through the Tower kitchens in a temper, Nynaeve, sweating at the roasting spit, at last gets the quiet word with her she has been waiting for.

Who passed through